Computer Games Technology BSc (Hons)
BSc (Hons) Computer Games Technology
BSc Hons Computer Games Technology
As a student on our TIGA-accredited BSc (Hons) Computer Games Technology degree, you'll develop the skills to turn ideas and concepts into reality, using industry-standard design and development techniques.
Graduates from this course are working on big titles at Rockstar and Electronic Arts, classics at Rare, and developing homegrown Indie Games.
This is your opportunity to join them.
- Learn from computer games development experts with extensive knowledge, experience and industry connections
- Stand out from other graduates by studying specialist modules such as psychological theory for game designers and artificial intelligence (AI) in gaming
- Enhance your CV as you apply your skills on real client briefs – past projects have included training simulations for the Royal Navy and virtual reality experiences
- Use the same software as the professionals in some of the most advanced gaming development facilities at any university in the country
- Showcase your skills to employers and network with professionals in the computer games industry by taking part in our annual GameJam event
- Have the chance to set up a company and sell your own games
This course is accredited by TIGA (The Independent Game Developers' Association). This means it has been examined by a panel of industry and academic experts to make sure you develop relevant and up-to-date skills needed by the games and related industries.
In 2021, the University of Portsmouth was awarded Best Educational Institution at the TIGA Games Industry Awards.
See highlights of the best work from our Computer Games students across all years.
BSc (Hons) Computer Games Technology requirements
- A levels – BBB–BBC
- UCAS points – 112–120 points (calculate your UCAS points)
- BTECs (Extended Diplomas) – DDM–DMM
- International Baccalaureate – 25
You may be required to supply a portfolio of work to support your application.
For more information on how to put together a portfolio, read our Computer Games courses portfolio guide.
English language requirements
- English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Facilities and specialist kit
Create stunning works for film, TV, music, gaming and immersive reality in the UK's first integrated facility of its kind.
Motion Capture Studio
Our studio is decked with all you need for visual effects, gaming and other virtual productions.
3D software and game engines
Deliver slick, professional projects using industry-wide 3D rendering programs like Maya and 3DS Max, and power them with engines such as Unity and Unreal.
Game development lab
Develop, test out and debug your video games using the latest dev kits in the world's largest PS5 University Lab – here at Portsmouth.
Careers and opportunities
With 95% of our graduates finding work within a year after university, you'll be confident to graduate with sought-after skills and knowledge for various careers.
Besides the gaming industry, you can apply the skills you develop to other areas using such technologies – including virtual production, virtual/alternative reality (VR/AR), simulation training and healthcare.
Our graduates work at some of the biggest industry names, including:
- Rockstar Games
- Naughty Dog
- Cloud Imperium
- Electronic Arts
- Creative Assembly
- Sumo Digital
- Stainless Games
- Playstation Studios
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
... I’ll continue to develop the skills I learned at the University of Portsmouth and use them to make some great games. After completing a placement year with games studio Rare, I was fortunate enough to be offered a graduate role.
Placement year (optional)
Placements are an ideal way to apply what you've learnt on the course so far in professional settings, as well as boosting your employability, making you attractive to employers after graduation. You can work for a company or organisation, or go independent by setting up and running your own business with other students.
Whichever route you choose, you don't need to pursue it alone: Creative Careers is on hand.
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
- Searching for the ideal job through their database of vacancies
- Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
- Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
- Writing your startup business proposal – if you're going down the self-employment route
The team will continue to give you support throughout your placement year.
Previous students have been successful in placement roles such as:
- software developer/engineer
- games artist
- motion capture technician
- media developer
- 3D modeller and designer
They've interned at exciting gaming and technology companies, including:
- Sumo Digital
- Electronic Arts (EA)
Prisha Gellaboina – Criterion Games
Prisha – interning as a Software Engineer – explains how she applied for her placement, what she does, and what she's learned.
What you'll study
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
Placement year (optional)
Core modules in this year include:
- Computer Games Enterprise L4 – 0 credits
- Computer Games Technology L4 – 0 credits
- Define Games – 20 credits
- Eportfolio – 20 credits
- Foundation in 3D Modelling – 20 credits
- Introduction to Image Creation – 20 credits
- Technical Game Development – 20 credits
- Tools for Games and Animation – 20 credits
Core modules ensure you have the essential tools to progress in your games development journey. There are no optional modules in your first year.
Core modules in this year include:
- Computer Games Enterprise L5 – 0 credits
- Computer Games Technology L5 – 0 credits
- Project Initiation and Career Management – 20 credits
- Student Enterprise for Games – 20 credits
Optional modules in this year include:
- Commercial Asset Production for Real Time – 40 credits
- Design Games – 20 credits
- Design and Visual Research for Cinema And Game – 20 credits
- Designing for Animation – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Gameplay Programming – 20 credits
- Mathematical Elements for Games and Animation – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Program Consoles – 20 credits
- Programming Application Programming Interfaces – 20 credits
- Prototyping and Iterating Game Designs – 20 credits
We'll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.
Core modules in this year include:
- Computer Games Enterprise L6 – 0 credits
- Computer Games Technology L6 – 0 credits
- Final Year Project – 40 credits
- Real-time Interactive Group Project: Stage One – 20 credits
- Real-time Interactive Group Project: Stage Two – 20 credits
Optional modules in this year include:
- Advanced Graphics Techniques – 20 credits
- Console Programming Resolution – 20 credits
- Create Worlds – 20 credits
- Games Research – 20 credits
- Motion Capture Applications – 20 credits
- Programming AI for Games – 20 credits
- Psychological Theory for Game Designers – 20 credits
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
The different methodologies that I’ve learned ... have improved my management skills drastically, which helped me organise coursework and personal projects.
Teaching methods on this course include:
- digital lab sessions
- online lessons
- project work
You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.
For more about the teaching activities for specific modules, see the module list above.
How you're assessed
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- case studies
You'll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
- Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
- Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
- Year 3 students: 23% by practical exams and 77% by coursework
How you'll spend your time
One of the main differences between school or college and university is how much control you have over your learning.
We're planning for most of your learning to be supported by timetabled face-to-face teaching with some elements of online provision. Please be aware, the balance between face-to-face teaching and online provision may change depending on Government restrictions. You'll also do lots of independent study with support from staff and our virtual learning environment, Moodle. Find out more about how our teaching has transformed to best support your learning.
A typical week
We recommend you spend at least 35 hours a week studying for your Computer Games Technology degree. In your first year, you’ll be in timetabled teaching activities such as lectures, seminars, tutorials, and practical classes and workshops for about 9 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.
The academic year runs from September to June. There are breaks at Christmas and Easter.
Supporting your learning
The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff when you need it. These include the following people and services:
Types of support
Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.
You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.
In addition to the support you get from your personal tutor, you’ll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.
You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.
They can help with:
- improving your academic writing (for example, essays, reports, dissertations)
- delivering presentations (including observing and filming presentations)
- understanding and using assignment feedback
- managing your time and workload
- revision and exam techniques
If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.
Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.
As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- academic writing
- note taking
- time management
- critical thinking
- presentation skills
- working in groups
- revision, memory and exam techniques
If you require extra support because of a disability or additional learning need our specialist team can help you.
They'll help you to:
- discuss and agree on reasonable adjustments
- liaise with other University services and facilities, such as the library
- access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
- liaise with external services
Library staff are available in person or by email, phone or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.
The library is open 24 hours a day, every day, in term time.
Course costs and funding
Tuition fees (2022 start)
- UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
- EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
- International students – £17,000 per year (subject to annual increase)
Funding your studies
Applying from outside the UK? Find out about funding options for international students.
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
You may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).
If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.
How to apply
To start this course in 2022, apply through UCAS. You'll need:
- the UCAS course code – G452
- our institution code – P80
If you'd prefer to apply directly, use our online application form.
You can also sign up to an Open Day to:
- Tour our campus, facilities and halls of residence
- Speak with lecturers and chat with our students
- Get information about where to live, how to fund your studies and which clubs and societies to join
If you're new to the application process, read our guide on applying for an undergraduate course.
How to apply from outside the UK
See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.
To find out what to include in your application, head to the how to apply page of our international students section.
If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Admissions terms and conditions
When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.