Male student with headphones and glasses, sat at a desktop PC, playing a video game. BSc (Hons) Computer Games Technology.
UCAS Code
G452
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years Full-time, 4 years sandwich with work placement
Start Date
September 2022
Accredited
Yes

Overview

As a student on our TIGA-accredited BSc (Hons) Computer Games Technology degree, you'll develop the skills to turn ideas and concepts into reality, using industry-standard design and development techniques.

Graduates from this course are working on big titles at Rockstar and Electronic Arts, classics at Rare, and developing homegrown Indie Games.

This is your opportunity to join them.

Course highlights

  • Learn from computer games development experts with extensive knowledge, experience and industry connections
  • Stand out from other graduates by studying specialist modules such as psychological theory for game designers and artificial intelligence (AI) in gaming
  • Enhance your CV as you apply your skills on real client briefs – past projects have included training simulations for the Royal Navy and virtual reality experiences
  • Use the same software as the professionals in some of the most advanced gaming development facilities at any university in the country
  • Showcase your skills to employers and network with professionals in the computer games industry by taking part in our annual GameJam event
  • Have the chance to set up a company and sell your own games
TEF Gold Teaching Excellence Framework
TIGA Accredited Course logo, featuring an illustration of a tiger with 'TIGA' beside it, and 'Accredited course' situated underneath with a thick red line diving the two words, and a pair of two parallel thinner red lines flanking the word 'Course'
TIGA graphic of a tiger with thick black sans-serif text below it

TIGA accreditation

This course is accredited by TIGA (The Independent Game Developers' Association). This means it has been examined by a panel of industry and academic experts to make sure you develop relevant and up-to-date skills needed by the games and related industries.


In 2021, the University of Portsmouth was awarded Best Educational Institution at the TIGA Games Industry Awards.

Watch our Computer Games 2021 showreel

See highlights of the best work from our Computer Games students across all years.

Entry requirements​

BSc (Hons) Computer Games Technology requirements

Typical offers
  • A levels – BBB–BBC
  • UCAS points – 112–120 points (calculate your UCAS points)
  • BTECs (Extended Diplomas) – DDM–DMM
  • International Baccalaureate – 25

See full entry requirements and other qualifications we accept

Selection process

You may be required to supply a portfolio of work to support your application.

For more information on how to put together a portfolio, read our Computer Games courses portfolio guide.

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.

If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Facilities and specialist kit

Television broadcasting hub

CCIXR

Create stunning works for film, TV, music, gaming and immersive reality in the UK's first integrated facility of its kind.

Explore CCIXR

Two men fighting with mocap suit and VR headset

Motion Capture Studio

Our studio is decked with all you need for visual effects, gaming and other virtual productions.

Explore Studio 

VR headset, controller, and keyboard

Virtual Reality (VR) Lab

Our VR lab boasts the latest immersive and interactive technologies used by the ever-evolving VR industry.

Explore VR Lab

3D software interface on a laptop

3D software and game engines

Deliver slick, professional projects using industry-wide 3D rendering programs like Maya and 3DS Max, and power them with engines such as Unity and Unreal.

PS4 console controller

Game development lab

Develop, test out and debug your video games using the latest dev kits in the world's largest PS5 University Lab – here at Portsmouth.

Careers and opportunities

With 95% of our graduates finding work within a year after university, you'll be confident to graduate with sought-after skills and knowledge for various careers.

Besides the gaming industry, you can apply the skills you develop to other areas using such technologies – including virtual production, virtual/alternative reality (VR/AR), simulation training and healthcare.

Graduate destinations

Our graduates work at some of the biggest industry names, including:

  • Rockstar Games
  • Naughty Dog
  • Frontier
  • Cloud Imperium
  • Unity
  • Rare
  • Codemasters
  • Electronic Arts
  • Rebellion
  • Jagex
  • Creative Assembly
  • Sumo Digital
  • Climax
  • Stainless Games
  • Playstation Studios

Ongoing careers support

Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience.

Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.

A female person with glasses, wearing a black jacket and red overshirt over a black top, saluting to her left near a plush whale atop a mini-cannon

... I’ll continue to develop the skills I learned at the University of Portsmouth and use them to make some great games. After completing a placement year with games studio Rare, I was fortunate enough to be offered a graduate role.

Sarah Ryan, BSc (Hons) Computer Games Technology 2020 graduate

Placement year (optional)

Placements are an ideal way to apply what you've learnt on the course so far in professional settings, as well as boosting your employability, making you attractive to employers after graduation. You can work for a company or organisation, or go independent by setting up and running your own business with other students.

Whichever route you choose, you don't need to pursue it alone: Creative Careers is on hand.

Creative Careers

Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.

They can guide you through every step of the application process, including:

  • Searching for the ideal job through their database of vacancies
  • Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
  • Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
  • Writing your startup business proposal – if you're going down the self-employment route

The team will continue to give you support throughout your placement year.

Potential roles

Previous students have been successful in placement roles such as:

  • software developer/engineer
  • games artist
  • motion capture technician
  • media developer
  • 3D modeller and designer

Potential destinations

They've interned at exciting gaming and technology companies, including:

  • Sega
  • Sumo Digital
  • Rare
  • Unity
  • IBM
  • Climax
  • Amazon
  • Electronic Arts (EA)
  • Babcock

Featured placement

Prisha Gellaboina – Criterion Games

Prisha – interning as a Software Engineer – explains how she applied for her placement, what she does, and what she's learned.

Read about Prisha's placement

What you'll study

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

Modules

Year 1

Year 2

Placement year (optional)

Year 3

Core modules in this year include:

  • Computer Games Enterprise L4 – 0 credits
  • Computer Games Technology L4 – 0 credits
  • Define Games – 20 credits
  • Eportfolio – 20 credits
  • Foundation in 3D Modelling – 20 credits
  • Introduction to Image Creation – 20 credits
  • Technical Game Development – 20 credits
  • Tools for Games and Animation – 20 credits

Core modules ensure you have the essential tools to progress in your games development journey. There are no optional modules in your first year.

Core modules in this year include:

  • Computer Games Enterprise L5 – 0 credits
  • Computer Games Technology L5 – 0 credits
  • Project Initiation and Career Management – 20 credits
  • Student Enterprise for Games – 20 credits

Optional modules in this year include:

  • Commercial Asset Production for Real Time – 40 credits
  • Design Games – 20 credits
  • Design and Visual Research for Cinema And Game – 20 credits
  • Designing for Animation – 20 credits
  • Engaged Citizenship Through Interdisciplinary Practice – 20 credits
  • Gameplay Programming – 20 credits
  • Mathematical Elements for Games and Animation – 20 credits
  • Modern Foreign Language – 20 credits
  • Professional Experience – 20 credits
  • Program Consoles – 20 credits
  • Programming Application Programming Interfaces – 20 credits
  • Prototyping and Iterating Game Designs – 20 credits

We'll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core modules in this year include:

  • Computer Games Enterprise L6 – 0 credits
  • Computer Games Technology L6 – 0 credits
  • Final Year Project – 40 credits
  • Real-time Interactive Group Project: Stage One – 20 credits
  • Real-time Interactive Group Project: Stage Two – 20 credits

Optional modules in this year include:

  • Advanced Graphics Techniques – 20 credits
  • Console Programming Resolution – 20 credits
  • Create Worlds – 20 credits
  • Games Research – 20 credits
  • Motion Capture Applications – 20 credits
  • Programming AI for Games – 20 credits
  • Psychological Theory for Game Designers – 20 credits

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

A male person wearing glasses in a grey top, with a pendant round his neck, standing by a fence

The different methodologies that I’ve learned ... have improved my management skills drastically, which helped me organise coursework and personal projects.

George Honeywell, BSc (Hons) Computer Games Technology 2020 graduate

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

For more about the teaching activities for specific modules, see the module list above.

How you're assessed 

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You'll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you're assessed will depend on the modules you select throughout your course. Here's an example from a previous academic year of how students on this course were typically assessed:
  • Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 23% by practical exams and 77% by coursework

How you'll spend your time

One of the main differences between school or college and university is how much control you have over your learning.

We're planning for most of your learning to be supported by timetabled face-to-face teaching with some elements of online provision. Please be aware, the balance between face-to-face teaching and online provision may change depending on Government restrictions. You'll also do lots of independent study with support from staff and our virtual learning environment, Moodle. Find out more about how our teaching has transformed to best support your learning.

A typical week

We recommend you spend at least 35 hours a week studying for your Computer Games Technology degree. In your first year, you’ll be in timetabled teaching activities such as lectures, seminars, tutorials, and practical classes and workshops for about 9 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.

Term dates

The academic year runs from September to June. There are breaks at Christmas and Easter.

See term dates

Supporting your learning

The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff when you need it. These include the following people and services:

Types of support

Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.

You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.

In addition to the support you get from your personal tutor, you’ll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.

You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.

They can help with:

  • improving your academic writing (for example, essays, reports, dissertations)
  • delivering presentations (including observing and filming presentations)
  • understanding and using assignment feedback
  • managing your time and workload
  • revision and exam techniques

If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.

Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.

As well as support from faculty staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you require extra support because of a disability or additional learning need our specialist team can help you.

They'll help you to:

  • discuss and agree on reasonable adjustments
  • liaise with other University services and facilities, such as the library
  • access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
  • liaise with external services

Library staff are available in person or by email, phone or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.

The library is open 24 hours a day, every day, in term time.

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.

​Course costs and funding

Tuition fees (2022 start)

  • UK/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • EU students – £9,250 a year (including Transition Scholarship – may be subject to annual increase)
  • International students – £17,000 per year (subject to annual increase)

Funding your studies

Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.

Applying from outside the UK? Find out about funding options for international students.

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Costs breakdown

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

You may need to spend £20 - £75 per annum on drawing and modelling materials, printing, memory sticks or CDs, and DVDs. (Depending upon option modules selected).

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

Apply

How to apply

To start this course in 2022, apply through UCAS. You'll need:

  • the UCAS course code – G452
  • our institution code – P80

If you'd prefer to apply directly, use our online application form.

You can also sign up to an Open Day to:

  • Tour our campus, facilities and halls of residence
  • Speak with lecturers and chat with our students 
  • Get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

See the 'How to apply' section above for details of how to apply. You can also get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.

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