Creative Technologies MA
MA Creative Technologies
If you're passionate about animation, computer games, music technology or extended reality (XR), elevate your knowledge, skills and professional practice to postgraduate level on this Creative Technologies Master's.
- Take part in live project briefs with real clients to broaden your practical experience
- Cultivate your creative skills with expert guidance from academic specialists and industry practitioners
- Specialise in animation, extended reality, games development or music technology
- Use the latest technical facilities – including the UK's first Centre for Creative and Immersive Extended Reality
- Attend guest speaker events to gain knowledge from industry and academia experts
- Get a broad understanding of the creative technologies industry and its working practices by networking with other students on other courses
- Earn Wwise and Protools certifications if you specialise in music technology
You'll complete this course with one of the following exit awards, based on the specialism you study:
- MA Animation
- MA Extended Reality
- MA Games Development
- MA Music Technology
We also offer an MSc in Creative Technologies. The MSc supports the development and exploration of technology, while this MA focuses on developing creative projects.
MA Creative Technologies Master's degree entry requirements
Qualifications or experience
- A 2:1 honours degree, or equivalent, in a relevant subject or a master's degree in an appropriate subject.
- Exceptionally, equivalent professional experience and/or qualifications will be considered.
English language requirements
- English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
An online portfolio submission and/or interview may be required as part of the selection process.
Facilities and specialist kit
Game development lab
Develop, test out and debug your video games using the latest dev kits in the world's largest PS5 University Lab – here at Portsmouth.
Sound Recording Studios
Our studios house professional tech for any recording and mixing session, including world-leading Solid State Logic mixing desks and a Buchla System 7 synthesiser – the only one in the UK.
Our lightbox suite gives you the chance to create animations with equipment and software used by the likes of Disney and Laika.
Careers and opportunities
When you graduate, you'll be equipped with technical, creative and practice-based skills to thrive in the creative industries and beyond.
It's not just the creative sectors embracing emerging creative technologies. For example, AI can be used to resolve tasks that are complex or difficult for humans, while virtual, alternative and extended reality tools are redefining how we consume content in all industries.
Roles you could pursue include:
- 2D and 3D Animator
- Concept Artist
- Creative Director
- User Interface (UI) Designer
- Post-Production Technical Directors
- Games Artist
- Software Developer/Engineer
- 3D Modeller and Designer
- Motion Capture Specialist
- Sound Designer
- Audio Developer
- Software Developer
- Studio Manager
- Studio Engineer
- Game Audio Professional (composition and sound design)
Alternatively, you could pursue a practice-based postgraduate degree (PhD) or go into teaching (with further training).
Work experience and career planning
You can get involved in client briefs as part of your Master's project.
You'll have access to the University's Careers and Employability Service during your studies, and will continue receiving support from the team for up to five years after graduation.
What you'll study
Each module on this course is worth a certain number of credits.
- Full-time students need to study modules worth a total of 180 credits in a year. For example, 4 modules worth 30 credits and 1 module worth 60 credits.
- Part-time students must study modules worth a total of 90 modules in each year of study.
- Professional, Academic and Research Development (30 credits)
- Creative Context and Practice (30 credits)
- Project Design and Development (60 credits)
- Project Evaluation and Resolution (60 credits)
There are no optional modules.
Changes to course content
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
Teaching on this course includes:
You'll be introduced to key topics and expected to do independent study to develop your skills and projects to a proficient level, supported by scheduled activities.
Our teaching staff includes industry professionals who've worked on commercial productions such as Guardians of the Galaxy, Exodus: Gods and Kings, Jupiter Ascending, Prince Caspian, Hellboy, Lord of the Rings and Harry Potter.
You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.
For more about the teaching activities for specific modules, see the module list above.
How you're assessed
- Practical artefacts
- Written reports
- Creative projects
You'll be able to test your ideas and techniques informally before doing assessments that count towards your final mark.
Feedback is available on all practice and formal assessments so that you can improve in the future. You'll receive detailed written feedback on summative assignments, while formative feedback may be written or verbal.
You'll be paired with a project supervisor who provides ongoing feedback.
How you'll spend your time
Each week, you'll need to spend about 40 hours studying if you're full-time or 20 hours if you're part-time. This includes timetabled and self-directed study.
You'll develop a creative project from concept to realisation, which will take place outside of timetabled activities.
You can also attend additional non-credit modules in the School (and University) to develop your existing skills in areas you haven't studied previously.
Most teaching takes place during the day, Monday to Friday. There’s no teaching on Wednesday afternoons. You may occasionally need to go to University and course events in the evenings and at weekends.
An academic year is divided into 3 teaching blocks and 2 assessment periods:
- Teaching block 1 (includes Christmas break) – September to January
- Assessment period 1 – early January to early February
- Teaching block 2 (includes Easter break) – February to May
- Assessment period 2 – May to June
- Teaching block 3 – June to September
Supporting your learning
Types of support
Your personal tutor helps you make the transition to postgraduate study and gives you academic and personal support throughout your time at university.
You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.
In addition to the support you get from your personal tutor, you'll also have access to a Faculty student support advisor. They can give you confidential, impartial advice on anything to do with your studies and personal wellbeing and refer you to specialist support services.
If you need support with software and equipment or you want to learn additional skills (including skills not covered on your course), our creative skills tutors provide free workshops, activities and one-on-one tutorials. Skills you can learn include life drawing, film camera operation and video production.
You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.
They can help with:
- Improving your academic writing (for example, essays, reports, dissertations)
- Delivering presentations (including observing and filming presentations)
- Understanding and using assignment feedback
- Managing your time and workload
- Revision and exam techniques
Computing support staff are always available to give technical support in the Faculty's computer suites during normal working hours. There's also some support available from 5pm to midnight at busy times of the year.
As well as support from faculty staff and your personal tutor, you can use the University's Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
- Academic writing
- Note taking
- Time management
- Critical thinking
- Presentation skills
- Working in groups
- Revision, memory and exam techniques
If you require extra support because of a disability or additional learning need our specialist team can help you.
They'll help you to
- discuss and agree on reasonable adjustments
- liaise with other University services and facilities, such as the library
- access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
- liaise with external services
Library staff are available in person or by email, phone or online chat to help you make the most of the University's library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.
The library is open 24 hours a day, every day, in term time.
Course costs and funding
Tuition fees (September 2022 start)
- UK/Channel Islands and Isle of Man students – £8,100 (subject to annual increase)
- EU students – £8,100 (including Transition Scholarship – subject to annual increase)
- International students – £17,000 (subject to annual increase)
- UK/Channel Islands and Isle of Man students – £5,400 in 1st year, £2,700 in 2nd year (subject to annual increase)
- EU students – £5,400 in 1st year, £2,700 in 2nd year (including Transition Scholarship – subject to annual increase)
- International students – £11,330 in 1st year, £5,670 in 2nd year (subject to annual increase)
Funding your studies
Applying from outside the UK? Find out about funding options for international students.
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 4 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for:
- Digital storage (e.g. memory sticks, hard drives)
- Printing charges
- Specialist printing
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
Admissions terms and conditions
When you accept an offer to study at the University of Portsmouth, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.